Designing in a Disruptive World

By | Android, Trends, TV Everywhere, UX | No Comments
 A guide to Google’s Material Design for TV, Auto and VR

Google’s material design reached its’ first birthday at this year’s Google I/O, and Duarte revealed the guideline had 60% of reoccurring visitors. It is interesting to hear that not only designers are referencing material, but people in all sectors are applying these guidelines into their work. More than 40% of apps in Google’s Play Store are now materialized. Furthermore, at this year’s Google I/O conference, Duarte revealed new resources for Android TV, Android Auto and Google Cardboard. Read More


Tune in to TuneIn on Xbox One

By | TV Everywhere, Uncategorized, UX | No Comments

Digiflare is happy to announce the release of the TuneIn Radio application for the Xbox One platform. TuneIn offers subscribers the unique ability to stream thousands of live radio stations across the globe along with millions of podcasts from one convenient service. We had a chance to interview Senior Product Manager at TuneIn Radio, Jon Keilson, on understanding how TuneIn fits in a Multi-screen world: Read More


Context and TV Everywhere Applications

By | Blogs, Trends, UX | No Comments

In order to design coherent TV Everywhere experiences, it’s important to understand exactly what “everywhere” means. There are numerous UX considerations to be made based on where and how users are consuming content.

It’s no secret that content providers are in a frenzied pursuit to leverage new and emerging platforms and devices to extend their value propositions to the consumer. Read More